	AddPage('2');
	AddPage('3');
	AddPage('4');
	AddPage('5');
	AddPage('6');
	AddPage('7');
	AddPage('8');
	AddPage('9');
	AddPage('10');
	AddPage('11');
	AddPage('12');
	AddPage('13');
	AddPage('14');
	AddPage('15');
	AddPage('16');
	AddPage('17');
	AddPage('18');
	AddPage('19');
	AddPage('20');
	AddPage('21');
	AddPage('22');
	AddPage('23');
	AddPage('24');
	AddPage('25');
	AddPage('26');
	AddPage('27');
	AddPage('28');
	AddPage('29');
	AddPage('30');
	AddPage('31');
	AddPage('32');
	AddPage('33');
	AddPage('34');
	AddPage('35');
	AddPage('36');
	AddPage('37');
	AddPage('38');
	AddPage('39');
	AddPage('40');
	AddPage('41');
	AddPage('42');
	AddPage('43');
	AddPage('44');
	AddPage('45');
	AddPage('46');
	AddPage('47');
	AddPage('48');
	AddPage('49');
	AddPage('50');
	AddPage('51');
	AddPage('52');
	AddPage('53');
	AddPage('54');
	AddPage('55');
	AddPage('56');
	AddPage('57');
	AddPage('58');
	AddPage('59');
	AddPage('60');
	AddPage('61');
	AddPage('62');
	AddPage('63');
	AddPage('64');
	AddPage('65');
	AddPage('66');
	AddPage('67');
	AddPage('68');
	AddPage('69');
	AddPage('70');
	AddPage('71');
	AddPage('72');
	AddPage('73');
	AddPage('74');
	AddPage('75');
	AddPage('76');
	AddPage('77');
	AddPage('78');
	AddPage('79');
	AddPage('80');
	AddPage('81');
	AddPage('82');
	AddPage('83');
	AddPage('84');
	AddPage('85');
	AddPage('86');
	AddPage('87');
	AddPage('88');
	AddPage('89');












<VIEW name=handkey type=child back=background>
<LINKS>
<APPLY id=bugorstart active=true ></APPLY>
</LINKS>
<SCRIPT>
function OnOpen()
	AddPage('36');
	return 'true';
end;
</SCRIPT>
<ENTITY id=hand pick=false></ENTITY>
<ENTITY id=keyhand defModel="icon!keyhand" draw=false pick=false></ENTITY>
<ANIM id=handkey interpol=true level=bagor speed=0.5 script="assets/quests/quest_start/handkey/gatehouse_key.dyn" area=view cursor=six>
	<SCRIPT>
		function OnComplete(id)
			SetValue('keyhand','draw','true');
			PickObj('keyhand');
			DeleteObj(myId);
			SetViewValue('den','handkey','true');
			CloseView();
			return 'true';
		end;
		function Pick()
			QuestTalk('handkey_in_hand');
		return 'false';
		end;
		function Apply(id)
			if(id=='bugorstart') then
				DeleteObj(id);
				Animate(myId);
				return 'true';
			end;
			return 'false';
		end;
			
	</SCRIPT>
</ANIM>
</VIEW>







<HOG name=hog type=base back=background pickable=true paralel=false>
	<TASKS>
		<HEAP name=hog1 count=25></HEAP>
		<HEAP name=hog2 count=20></HEAP>
	</TASKS>
	<SCRIPT>
			function OnOpen()
				if(GetViewValue(myId,'first')~='false')then
					AddHogTask('hog1','25');
					SetViewValue(myId,'first','false');
					return 'true';
				end;
				if(GetViewValue(myId,'second')=='true')then
					AddHogTask('hog2','20');
					SetViewValue(myId,'second','false');
					return 'true';
				end;
				
				return 'true';
			end;
			function OnAcquireItem(id)
				OpenView('main');
				PushMessage('main',[[SetAnimation('entry_list','stop');]]);
				PushMessage('main',[[SetValue('entry_list','pick','false');]]);
				PushMessage('main',[[SetValue('entry_list','cursor','');]]);
				return 'true'
			end;
			function OnHogComplete(task)
				if(task=='hog1')then
					AcquireItem('muha');
				end;
				if(task=='hog2')then
					SetAnimation('box1','start');
					SetAnimation('water','start');
					SetValue('water','pick','true');
				end;
				return 'true';
			end;
			
	</SCRIPT>
	<ENTITY id=_rostet pick=false>
	<SCRIPT>
		 function Apply(id)
		if(id=='water') then
			DeleteObj(id);
			Animate('polivanie');
		end;
		return 'true';
	end
	</SCRIPT>
	</ENTITY>
	<ENTITY id=sineglazka pick=false></ENTITY>
	<ANIM id=polivanie pick=false level=voter script="assets/quests/quest_start/hog/or.dyn">
	<SCRIPT>
	function OnComplete()
		AcquireItem('plod');
		return 'true';
	end;
	</SCRIPT>
	</ANIM>
	<ENTITY id=pautina pick=false level=roastok></ENTITY>
	<ENTITY id=water defModel=leyka.png pick=false effect=shine_point>
		<SCRIPT>
		function Pick()
			SetModel(myId,'hog!leyka');
			CatchObj(myId);
			return 'true';
		end;
		</SCRIPT>
	</ENTITY>
	<ENTITY id=sky_light1 animator="quests\quest_start\hog\flash_light.xml" pick=false></ENTITY>
		<ENTITY id=sky_light2 animator="quests\quest_start\hog\flash_light.xml" pick=false></ENTITY>
			<ENTITY id=sky_light3 animator="quests\quest_start\hog\flash_light.xml" pick=false></ENTITY>
	<FOG id=_fog pick=false speed=150></FOG>
	<HOG id=guk   effect=hide hog=hog1></HOG>
	<HOG id=guk1  effect=hide hog=hog1></HOG>
	<HOG id=guk2  effect=hide hog=hog1></HOG>
	<HOG id=guk3  effect=hide hog=hog1></HOG>
	<HOG id=guk4  effect=hide hog=hog1></HOG>
	<HOG id=guk5  effect=hide hog=hog1></HOG>
	<HOG id=guk6  effect=hide hog=hog1></HOG>
	<HOG id=guk7  effect=hide hog=hog1></HOG>
	<HOG id=guk8  effect=hide hog=hog1></HOG>
	<HOG id=guk9  effect=hide hog=hog1></HOG>
	<HOG id=guk10  effect=hide hog=hog1></HOG>
	<HOG id=guk11  effect=hide hog=hog1></HOG>
	<HOG id=guk12  effect=hide hog=hog1></HOG>
	<HOG id=guk13  effect=hide hog=hog1></HOG>
	<HOG id=guk14  effect=hide hog=hog1></HOG>
	<HOG id=guk15  effect=hide hog=hog1></HOG>
	<HOG id=guk16  effect=hide hog=hog1></HOG>
	<HOG id=guk17  effect=hide hog=hog1></HOG>
	<HOG id=guk18  effect=hide hog=hog1></HOG>
	<HOG id=guk19  effect=hide hog=hog1></HOG>
	<HOG id=guk20  effect=hide hog=hog1></HOG>
	<HOG id=guk21  effect=hide hog=hog1></HOG>
	<HOG id=guk22  effect=hide hog=hog1></HOG>
	<HOG id=guk23  effect=hide hog=hog1></HOG>
	<HOG id=guk24  effect=hide hog=hog1></HOG>
	
	
	<HOG id=leaf   effect=hide  hog=hog2></HOG>
	<HOG id=leaf1  effect=hide  hog=hog2></HOG>
	<HOG id=leaf2  effect=hide  hog=hog2></HOG>
	<HOG id=leaf3  effect=hide  hog=hog2></HOG>
	<HOG id=leaf4  effect=hide  hog=hog2></HOG>
	<HOG id=leaf5  effect=hide  hog=hog2></HOG>
	<HOG id=leaf6  effect=hide  hog=hog2></HOG>
	<HOG id=leaf7  effect=hide  hog=hog2></HOG>
	<HOG id=leaf8  effect=hide  hog=hog2></HOG>
	<HOG id=leaf9  effect=hide  hog=hog2></HOG>
	<HOG id=leaf10  effect=hide  hog=hog2></HOG>
	<HOG id=leaf11  effect=hide  hog=hog2></HOG>
	<HOG id=leaf12  effect=hide  hog=hog2></HOG>
	<HOG id=leaf13	effect=hide  hog=hog2></HOG>
	<HOG id=leaf14  effect=hide  hog=hog2></HOG>
	<HOG id=leaf15  effect=hide  hog=hog2></HOG>
	<HOG id=leaf16  effect=hide  hog=hog2></HOG>
	<HOG id=leaf17  effect=hide  hog=hog2></HOG>
	<HOG id=leaf18  effect=hide  hog=hog2></HOG>
	<HOG id=leaf19  effect=hide  hog=hog2></HOG>
	
	<ENTITY id=front1 pick=false></ENTITY>
	<ENTITY id=front2 pick=false></ENTITY>
	<ENTITY id=front3 pick=false></ENTITY>
</HOG>
